Job
- Level
- Senior
- Job Field
- Software, Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
- Salary
- from 69.258 € gross/year
- Location
- Hallein
- Working Model
- Hybrid, Onsite
Job Summary
In this role, you will coordinate courses and teaching in the Game & Mixed Reality department, develop curricula, support quality optimization in teaching, and instruct core technical areas.
Job Technologies
Your role in the team
- Coordination of all teaching activities as well as the internal and external lecturers in the department, in close and constructive consultation with the program directors.
- Planning and organizing personnel deployment within the department in coordination with department management, program directors, and the Head of Research.
- Implementation of the quality objectives of the department in teaching, in particular the optimization and evaluation of teaching and support for program directors in improving teaching quality.
- Subject-specific collaboration on updating and further developing the curricula in the study and teaching programs within the department (possibly also interdisciplinary).
- Promotion of interdisciplinarity.
- Support in positioning the degree programs within the department as well as participation in marketing activities for the degree programs.
- Teach in the core technical areas of Game Development, Computer Graphics, Game Engines, and Mixed Reality in the Bachelor and Master programs of Code and Interactive Systems, with a workload of up to 16 SWS (also in English).
- Participation in the coordination and development of courses and teaching materials in the field of Game and Mixed Reality.
- Supervision of scientific papers and student projects.
- Participation in the acquisition and implementation of (research) projects in the degree program.
- Academic and organizational contribution to the degree program or participation in the qualitative development of Bachelor's and Master's degree programs.
- Development and maintenance of corporate and economic contacts (partnerships, projects, internships).
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Our expectations of you
Education
- Completed university degree (Diploma, Master's, or PhD) in Computer Science, Software Engineering, Media Informatics, Games Engineering, or a comparable technical field of study.
- At least 3 years of relevant professional experience as a Game Developer, Software Engineer, or Technical Lead in the gaming industry, related fields of interactive software development, or applied research (Games, Computer Graphics, Mixed Reality) after university graduation (minimum 50% full-time equivalent).
Qualifications
- Deep knowledge in several of the following areas: game development and interactive real-time applications with Unity, Unreal Engine, or comparable game engines; object-oriented programming and software architecture in C++, C#, or similar programming languages; engine programming, gameplay programming, tool development, and build pipelines; real-time graphics, shader programming, and rendering technologies; computer graphics (e.g., OpenGL, Vulkan, DirectX, CUDA); modern rendering techniques, neural rendering, and Gaussian splatting; virtual reality, augmented reality, and mixed reality; generative AI and machine learning for games and interactive applications.
- Pedagogical-didactic competence.
- Excellent practical skills as well as the ability to collaborate on multidisciplinary tasks.
- Excellent German and English language skills.
- Sensitivity and mindfulness in dealing with diversity.
- High communicative and social skills.
Experience
- Extensive practical experience in the development of complex software and game systems as well as in professional development processes.
- Several years of teaching experience in higher education.
- Research experience and publications are an advantage.
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What we offer
- Working hours: 40 hours per week / Teaching load up to 16 hours per week.
- Location: Urstein Campus.
- Start: as soon as possible / upon agreement.
- Remuneration: from € 69,258 gross annual total compensation (remuneration considering qualifications and professional experience).
- Allowance for Department Head: € 350,- 12 times per year.
- Professorship: The title FH-Professor*in is awarded through an academic procedure independent of the employment contract by the FH College. The required proof in the areas of teaching and research must be provided.
- Application deadline: 04/10/2026.
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Benefits
Work-Life-Integration
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About Your Employer
Fachhochschule Salzburg
Puch Bei Hallein
The FH Salzburg offers its 2,700 students in the disciplines of engineering, social science and business administration, design, media & art and health sciences high-quality academic education with a strong practical focus.
Description
- Founding Year
- 1995
- Company Type
- Established Company
- Working Model
- Hybrid, Onsite
- Industry
- Education System
Employer reviews
by devworkplaces.com
Total
(1 Review)3.7
Culture
4.0Career Growth
3.4Workingconditions
4.2Engineering
3.2