Job
- Level
- Experienced
- Job Field
- IT, Network, Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
- Salary
- from 50.500 € gross/year
- Location
- Vienna
- Working Model
- Full Remote, Hybrid, Onsite
Job Summary
In this role, you design the network architecture for multiplayer games, optimize performance, create tools for the team, and assist with gameplay issues and shader development.
Job Technologies
Your role in the team
- Be the low level technical expert on our dev team, especially in all things networking and multiplayer.
- Design high level network architecture for our games using a Godot based tool chain.
- Develop tools for the dev team and extend the engine if needed.
- Use internal and external debugger and profilers to help optimize the performance of our games.
- Support other dev team members whenever needed with gameplay programming, shaders, automated tests, asset tooling, marketing/PR.
Responsibility Distribution
New Features
Maintenance, Bug Fixing
Client Support
Documentation
Organisation
Meetings
Our expectations of you
Education
- A formal education or background in Computer Science or an equivalent level of experience including a proven track record
Qualifications
- an open mind to challenge UX modus operandi in multiplayer games
- an interest in multiplayer backend solutions
- a track record of developing performant code in C++ but are also comfortable using dynamically typed languages (like GDScript) for scripting purposes
- the ability and desire to communicate complex technical issues and personal opinions respectfully, freely and clearly
- a positive collaborative mindset
Experience
- experience using the Godot 4 high level multiplayer tools
- experience deploying different kinds of online multiplayer solutions (websockets, P2P, dedicated server)
- 3+ years experience using Git
- experience building Godot from source
What we offer
- A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook.
- Flexible employer-friendly long term contract we can formulate around your individual needs.
- No gambling mechanics, no dark patterns, no pay to win, no asset flips, no licensed-IP cheap knock offs.
- Opportunity to shape a young growing game company and an exciting, completely new and unique IP.
- Funded project budget.
- Flat hierarchy and high autonomy.
- 25 days paid leave.
- Competitive industry salary (based on Austrian union monitored IT-KV ST1, with willingness to overpay).
Benefits
Higher Take-Home Pay
Work-Life-Integration
Topics You Will Work On
Job Locations
About Your Employer
Stranded Beast
Wien
Stranded Beast is a new indie game studio based in Austria, Vienna. As industry veterans we want to focus on exciting new IP and unique experiences. We build our games around captivating game mechanics, immersive atmosphere and by challenging status quo.
Description
- Company Size
- 1-49 Employees
- Founding Year
- 2026
- Company Type
- Startup
- Working Model
- Full Remote, Hybrid, Onsite
- Industry
- Internet, IT, Telecommunication, Other Sectors