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Software Engineer Godot

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Job

  • Level
    Experienced
  • Job Field
    IT, Network, Games
  • Employment Type
    Full Time
  • Contract Type
    Permanent employment
  • Salary
    from 50.500 € gross/year
  • Location
    Vienna
  • Working Model
    Full Remote, Hybrid, Onsite
  • Job Summary

    In this role, you design the network architecture for multiplayer games, optimize performance, create tools for the team, and assist with gameplay issues and shader development.

    Job Technologies

    Your role in the team

    • Be the low level technical expert on our dev team, especially in all things networking and multiplayer.
    • Design high level network architecture for our games using a Godot based tool chain.
    • Develop tools for the dev team and extend the engine if needed.
    • Use internal and external debugger and profilers to help optimize the performance of our games.
    • Support other dev team members whenever needed with gameplay programming, shaders, automated tests, asset tooling, marketing/PR.

    Responsibility Distribution

    • New Features

    • Maintenance, Bug Fixing

    • Client Support

    • Documentation

    • Organisation

    • Meetings

    Our expectations of you

    Education

    • A formal education or background in Computer Science or an equivalent level of experience including a proven track record

    Qualifications

    • an open mind to challenge UX modus operandi in multiplayer games
    • an interest in multiplayer backend solutions
    • a track record of developing performant code in C++ but are also comfortable using dynamically typed languages (like GDScript) for scripting purposes
    • the ability and desire to communicate complex technical issues and personal opinions respectfully, freely and clearly
    • a positive collaborative mindset

    Experience

    • experience using the Godot 4 high level multiplayer tools
    • experience deploying different kinds of online multiplayer solutions (websockets, P2P, dedicated server)
    • 3+ years experience using Git
    • experience building Godot from source

    What we offer

    • A highly motivated, extremely passionate team of professionals with industry experience and a realistic outlook.
    • Flexible employer-friendly long term contract we can formulate around your individual needs.
    • No gambling mechanics, no dark patterns, no pay to win, no asset flips, no licensed-IP cheap knock offs.
    • Opportunity to shape a young growing game company and an exciting, completely new and unique IP.
    • Funded project budget.
    • Flat hierarchy and high autonomy.
    • 25 days paid leave.
    • Competitive industry salary  (based on Austrian union monitored IT-KV ST1, with willingness to overpay).

    Benefits

    Higher Take-Home Pay

    Work-Life-Integration

    Topics You Will Work On

    Job Locations

    • Location Vienna

      Dresdner Straße 68/5/1

      1200 Wien

      Austria

    About Your Employer

    Stranded Beast

    Stranded Beast

    Wien

    Stranded Beast is a new indie game studio based in Austria, Vienna. As industry veterans we want to focus on exciting new IP and unique experiences. We build our games around captivating game mechanics, immersive atmosphere and by challenging status quo.

    Description

  • Company Size
    1-49 Employees
  • Founding Year
    2026
  • Company Type
    Startup
  • Working Model
    Full Remote, Hybrid, Onsite
  • Industry
    Internet, IT, Telecommunication, Other Sectors
  • Logo Stranded Beast

    Software Engineer Godot

    Salary
    from 50.500 € gross/yearEstimated net salary based on the gross salary in the job ad.from 35.928 € net/year
    Location
    Vienna
    Working Model
    Full Remote, Hybrid, Onsite
    Diversity
    Open for all genders
    Easy Apply
    Easy Apply

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